app.ini Beispiel

App.ini Beispiel #

[Audio]
allowHardwareStreams=1                  	; DirectSound: try to use hardware streams if available
devLFEAPI=1                             	; 0 = None, 1 = DirectSound
devMicrophoneAPI=1                      	; 0 = None, 1 = DirectSound
devMicrophoneDefault=0                  	; 0 = use specified device, 1 = use default device
devMicrophoneId={4734B7B3-13B0-4079-AA85-15D618F19611}	; Identifier for the selected sound device
devMicrophoneName=Digital Audio Interface (Valve VR Radio & HMD Mic)	; Name of the sound device
devSPCCAPI=1                            	; 0 = None, 1 = DirectSound
devSpeakerAPI=2                         	; 0 = None, 1 = DirectSound, 2 = XAudio2
devSpeakerDefault=0                     	; 0 = use specified device, 1 = use default device
devSpeakerId={0.0.0.00000000}.{d3a4d211-7556-4635-bb38-367e2b5e6976}	; Identifier for the selected      sound device
devSpeakerName=Headset Earphone (Razer Thresher Ultimate For PS4)	; Name of the sound device
devVoiceChatAPI=1                       	; 0 = None, 1 = DirectSound
devVoiceChatName=System Default         	; Name of the sound device
dimensions=3                            	; 1 = mono, 2 = stereo, 3 = surround
forceStreamToSurround=1                 	; DirectSound: force voice chat and spotter to surround if      enabled
loudnessAmbient=0.000000                	; Volume adjustment for ambient noise in dB
loudnessCrash=0.000000                  	; Volume adjustment for scrapes and crashes in dB
loudnessEngine=0.000000                 	; Volume adjustment for engines in dB
loudnessIncar=0.000000                  	; Volume adjustment for incar sounds in dB
loudnessLFE=-15.000000                  	; Volume adjustment for LFE noise in dB
loudnessReplay=0.000000                 	; Volume adjustment for overall replay volume versus driving      volume in dB
loudnessSPCC=-15.000000                 	; Volume adjustment for spotter noise in dB
loudnessTires=0.000000                  	; Volume adjustment for tires in dB
loudnessVoiceChat=0.000000              	; Volume adjustment for voice chat noise in dB
loudnessWind=0.000000                   	; Volume adjustment for wind in dB
masterVolumedB=0.000000                 	; Master volume adjustment in dB, range is -40 dB to 0 dB
micAlwaysActive=1                       	; Set this to 0 if your graphics stutter when a microphone      is configured, but doing so may cause worse stutters while recording for voice chat
mute_WhenFocusLost=0                    	; set this to 0 to hear sim sounds when another program has      the keyboard focus
numSoundStreams=-1                      	; Maximum number of audible sounds
overrideSpccRate=0                      	; If set to 1, the spotter sounds will be resampled to play      back at the general sample rate.  This is a compatibility fix for sound cards with limited playback      rates and is not recommended for general use.
overrideVoiceChatRate=0                 	; If set to 1, void chat will be resampled to play back at      the general sample rate.  This is a compatibility fix for sound cards with limited playback rates and is      not recommended for general use.
radioScriptsEnabled=1                   	; Run startup, start/stop driving, and start/stop spotting      radio scripts in documents\iracing\scripts\radio.
rotateWithHeadset=1                     	; 0 = no, 1 = rotate microphone with VR headset movement
sampleRate=22050                        	; sample rate to run sound system at
stereoStreamInSurroundBalance=1.000000  	; DirectSound: stereo streams (the engine) in surround mode      need a system specific adjustment to match volume with surround streams
voiceChatEnabled=1                      	; Enable or Disable Voice Chat.
voiceChatEnabledWhileDriving=1          	; Enable voice chat while driving.
voiceChatMuted=0                        	; Mute voice chat - overrides voiceChatVolume.
voiceChatNotificationStyle=2            	; Voice chat notification style.
voiceChatSaveToReplay=2                 	; 0=All channels, 1=All but user-created channels, 2=All but      user-created and @TEAM, 3=None

[Autochat Messages]
AutoChatStr1=Pitting In$                	; Auto chat message, use $ at the end to auto transmit      without hitting enter
AutoChatStr10=Shut up, crazy fool!$     	; Auto chat message
AutoChatStr11=#lf rf lr rr ws fuel 500g$	; Auto chat message
AutoChatStr12=#rf rr$                   	; Auto chat message
AutoChatStr13=#lf rf lr rr$             	; Auto chat message
AutoChatStr14=#fuel 2g$                 	; Auto chat message
AutoChatStr15=#fuel 10g$                	; Auto chat message
AutoChatStr2=Pitting Out$               	; Auto chat message,
AutoChatStr3=Pass Left$                 	; Auto chat message
AutoChatStr4=Pass Right$                	; Auto chat message
AutoChatStr5=Sorry!$                    	; Auto chat message
AutoChatStr6=Thanks!$                   	; Auto chat message
AutoChatStr7=You're welcome$            	; Auto chat message
AutoChatStr8=Ok$                        	; Auto chat message
AutoChatStr9=Quit yo Jibber-jabber!$    	; Auto chat message

[BassShaker]
enableGameEffects=1                     	; Enable game audio based vibrations for bass shakers
enablePysEffects=1                      	; Enable physics based vibrations for bass shakers
LFEEnabled=0                            	; Enable or Disable LFE bass shaker effect.
LFESpeakerID=0                          	; ID of the current speaker channel for LFE sound output
volGameMaster_dB=-5.000000              	; How much to duck or raise volume of the game audio bass      shaker effect, in Decibels
volPhysCarBodyAccel_dB=0.000000         	; How much to duck or raise volume of the car body      acceleration bass shaker effects, in Decibels
volPhysEngineRPM_dB=-20.000000          	; How much to duck or raise volume of the engine rpm bass      shaker effects, in Decibels
volPhysGearChange_dB=0.000000           	; How much to duck or raise volume of the gear change bass      shaker effects, in Decibels
volPhysMaster_dB=0.000000               	; How much to duck or raise volume of all physics based bass      shaker effects, in Decibels
volPhysRevLimit_dB=-3.000000            	; How much to duck or raise volume of the rev limit bass      shaker effects, in Decibels
volPhysRumbleStrip_dB=-6.000000         	; How much to duck or raise volume of the rumble strip bass      shaker effects, in Decibels
volPhysWheelSlip_dB=-2.000000           	; How much to duck or raise volume of the wheel slip bass      shaker effects, in Decibels

[CamTool]
autoShotSelection=1                     	; Automatically switch cameras based on shot quality
camTempEdit=0                           	; don't save edits to cameras, useful for 'live' edits
ctrlIncAccel=1                          	; use acceleration when adjusting cameras
ctrlIncScalar=10.000000                 	; scalar to use when selecting fast move mode
ctrlIncScalarAll=0                      	; Apply fast move mode (10x) to all adjustments, or just      movements
ctrlIncScalarApply=0                    	; enable fast move mode (10x)
ctrlIncVal=1.000000                     	; step size when adjusting cameras
focusIncALin=6.000000                   	; adjust linearity of analog focus controls, 1 == linear, 6      == very nonlinear
focusIncAScalar=10.000000               	; adjust focus adjustment speed for analog controls
fovIncALin=4.000000                     	; adjust linearity of analog FOV controls, 1 == linear, 6 ==      very nonlinear
fovIncAScalar=20.000000                 	; adjust FOV adjustment speed for analog controls
linearPanBlend=0.000000                 	; 0.0 - pan slows down with increased zoom, 1.0 - pan      remains constant
rotIncALin=4.000000                     	; adjust linearity of analog rotation (yaw,pitch,roll)      controls, 1 == linear, 6 == very nonlinear
rotIncAScalar=4.000000                  	; adjust rotation (yaw,pitch,roll) adjustment speed for      analog controls
showCamMode=0                           	; display cameras in world, 0-Live, 1-Wide, 2-Front, 3-Side,      4-Top
transIncALin=4.000000                   	; adjust linearity of analog translation (x,y,z) controls, 1      == linear, 6 == very nonlinear
transIncAScalar=4.000000                	; adjust translation (x,y,z) adjustment speed for analog      controls

[Commercial]
SkipInvalidResults=0                    	; In looping qualify, skip over results display if no valid      lap time

[Drive Screen]
blackBox=2                              	; Which black box to display
blackBoxPitStop=1                       	; Which pit stop black box to display
resetCanExitCar=1                       	; Does pressing <reset> exit the car while in the pit stall?
showRadioControls=1                     	; Display the radio channel control while driving?
showSpeedGearControls=1                 	; Display the Speed / Gear / Pedals / Wheel black box?
showVideoTimer=0                        	; Display a clock on the screen that can be used to      syncronize live video with a replay
UIOffsetBottomPct=0                     	; Shift bottom of UI up by specified percent

[External_Displays]
arxDisplayPack=ir_hud                   	; What display to show on the Logitech ARX client.
colorLEDHotKeysByType=1                 	; Set to 0 to color all hotkey indicators the same color
enableLEDFlags=1                        	; Set to 0 to turn off the flag animations
enableLEDHotKeys=1                      	; Set to 0 to turn off the keyboard hotkey indicators
enableLEDShiftLights=1                  	; Set to 0 to turn off the rpm shift indicator animations
enableLogitechARX=0                     	; Enable Logitech ARX client to create a digital dash on      your smartphone
enableLogitechLED=0                     	; Animate the backlights on RGB gaming keyboards
phoneCanSteer=0                         	; Allow phone device to act as a steering wheel

[Force Feedback]
allowXBoxOneOnWindows10=1               	; Set to 1 to talk to xbox one game pads on windows 10,      warning the driver is buggy
alwaysRestartFX=0                       	; Always restart force when updating it, set to true if      wheel goes limp after a while
calibUsingRawData=0                     	; Use raw joystick position over windows calibration data      when detecting new joysticks
centerSpringPct=-1                      	; Percent (0-100) of static centering spring force to apply,      -1 is off.  Not reccomended for use.
damperMode=0                            	; Set damper effect type 0 = Damper 1 = Inertia 2 = Friction
damperSaturation=10000                  	; Set damper saturation from 0 to 10000
dampingSliderSetsFriction=1             	; True if damping slider adjust friction effect, false to      adjust wheels built in damping effect
debounceSeq_Ms=80                       	; Add delay in Milliseconds to sequential shifter to reduce      double shifts
disableAutoCenter=1                     	; Turn auto center off on all force feedback devices
displayLinearInNm=1                     	; Display the force level in peak Nm when using the linear      mode
enableFanatecWheelDisplay=0             	; Enable the use of Fanatec wheel displays
enableG27WheelDisplay=0                 	; Enable use of shift indicators on the G27 and clones
enableHotPlug=1                         	; Set to 0 to turn off usb hot plugging in case you have usb      disconnect issues
enableWheelDisplay=1                    	; Enable the use of steering wheel displays
enableWheelDisplayBlink=1               	; Enable the display lights to blink when at the rev limit
FFBUseSimpleMinForce=0                  	; 0 - Use smoothed min force, 1 - use old sharp min force
forceNoiseSuppression=0                 	; Remove noisy joystick axis, even if they are calibrated by      hand
forceResetBeforeStartup=1               	; Force a reset of the whole FFB system every time we create      or destroy a FFB effect
initOnlyNewDevices=1                    	; Set to 0 to force all devices to reinitialize when a      device change is detected
invertFFBForce=0                        	; Reverse the force feedback effects, if your wheel is      spinning the wrong way
joyEnableVibrateAllXInputWithPedal=0    	; Vibrate all XInput devies when pedals vibrate, or just the      one used to steer
joyEnableVibratePedal=1                 	; Enable physics based vibrations in some pedals
joyEnableVibratePedalBinary=0           	; Use a digital on/off mode when vibrating pedals, default      is to continuously change vibration based on grip
joyEnableVibrateThrottleWithPedal=1     	; Enables throttle vibration when brake pedals vibrate
joyEnableVibrateWheelWithPedal=1        	; Enables wheel vibration when pedals vibrate
joyEnableVibrateXInputWithPedal=1       	; Enables XInput controller vibration when pedals vibrate
reinitFanatecWheelDisplay=0             	; reinitialize the fanatec wheel display when reconnecting      devices this may cause issues
seperateXBox360Triggers=1               	; Set to 1 to seperate the XBox 360 joystick triggers into      there own axes
steerAverageSteeringTorque=0            	; True averages 360 Hz data down to 60 Hz, false uses last      sample
steeringBumpStop_Deg=100.000000         	; degrees into bump stop before max force
steeringDampingFactor=0.050000          	; Damping factor adjust down if damping becomes unstable,      defautlt to 0.05
steeringDampingMaxPercent=0.000000      	; Maximum amount of damping to apply, adjust this to set      damping level, values between 0.05 and 0.2 are best, overriden by damping slider
steeringDampingParkedMaxPercent=0.000000	; Maximum amount of damping to apply when parked, adjust      this to reduce wheel oscilation when parked, values between 0.05 and 0.30 are best
steeringFFBSmooth=1.000000              	; Percent of current FFB force to use vs average force, 1.0      = no average 0.001 = max average
steeringForceParkedPct=0.500000         	; Reduce FFB force by percent when parked, to help reduce      oscilations
trueForceEnabled=1                      	; Enable TrueForce API in Logitech TrueForce wheels
trueForceVibeEnable=1                   	; Enable vibrations in Logitech TrueForce wheels
trueForceVibeGain_dB=10.000000          	; Adjust volume of true force vibration effects
trueForceVibePhysics=0                  	; 1 - use physics to generate vibrations, 0 - use game audio      with Logitech TrueForce wheels

[Graphics]
DriveUIFullScreen=0                     	; Let triple headed driving UI expand to fill full display
DriveUITransparency=1.000000            	; Adjust driving UI transparency up or down
forceCrowdVisible=0                     	; Force the crowd in the grandstand to show up on practice      and qualify sessions.
forceVisibleWhenMove=0                  	; Force all movable controls to become visible when moving      UI elements
hideCarNum=0                            	; Hide car numbers and other decals in test sessions, so you      can paint your own versions.
KeepUIHiddenOnFocus=0                   	; If set to 1 then the UI can only be enabled with the space      bar and not a mouse click
maxParticleThreads=6                    	; #workers (0 to 6)
NotifyOfDirtRequirements=1              	; Should the Session screen notify about too-low graphics      settings?
particleThreadPriorityAdjust=0          	; belowNormal=-1 normal=0 aboveNormal=1
reduceFramerate_WhenFocusLost=0         	; set this to 0 to maintain full framerate when another      program has the keyboard focus
serverTransmitMaxCars=20                	; Limit number of cars transmitted to client (values from 10      to 64)
SessionUIFullScreen=0                   	; Let triple headed session UI expand to fill full display
SessionUITransparency=1.000000          	; Adjust session UI transparency up or down

[Graphics DX11]
border=1                                	; window border?
browserForceWindowedMode=1              	; force the browser windowed (if sim sessions are      full-screen)
browserIsMaximized=0                    	; browser Window is maximized in windowed mode
browserScale=1.000000                   	; browser UI Scale value (0.5 to 2.0)
browserWindowedHeight=864               	; Browser windowed mode height
browserWindowedWidth=1536               	; Browser windowed mode width
browserWindowedXPos=136                 	; Browser Window top left corner in windowed mode
browserWindowedYPos=70                  	; Browser Window top left corner in windowed mode
deviceIdx=0                             	; which adapter
displayRotateMode=1                     	; 0-auto, 1-landscale, 2-landscape inv, 3-portrait,      4-portrait inv
EnableHiddenLoadMode=1                  	; Allows the BetaUI to display the sim's loading screens
fullScreen=0                            	; fullscreen?
fullScreenDepth=32                      	; Color depth
fullScreenHeight=1080                   	; full screen Window's height
fullScreenWidth=1920                    	; full screen Window's width
HDRFormat=0                             	; 0=8 bit color (SDR)  1=HDR10 or HDR16F (depends on      fullScreenDepth 32/64 bit)
ModeScaling=0                           	; 0=unspecified 1=centered 2=stretched
pixelRatio=1.000000                     	; Full screen mode - Adjust for displays with non-square      pixels
pixelRatioWindowed=1.000000             	; Windowed mode - Adjust for displays with non-square pixels
RefreshRate=119.982002                  	; Refresh Rate
UseCoherentUI=0                         	; Use Coherent UI?
windowedAlignment=0                     	; windowed mode alignment: 0 - none, 1 - center, 2 - top left
windowedHeight=1057                     	; windowed mode height
windowedMaximized=0                     	; Window is maximized in windowed mode
windowedWidth=1920                      	; windowed mode width
windowedXPos=-7                         	; Window top left corner in windowed mode
windowedYPos=7                          	; Window top left corner in windowed mode

[Locale]
dateFormat=0                            	; Ordering of month, day, year
systemOfMeasurement=0                   	; System of measurement used

[Main Screen]
blackBox=-1                             	; Which black box to display

[Misc]
excludeIPv6OnFarms=                     	; Comma-separated list of 0 or more of farms to not race      using IPv6: (bosrace,sydrace,amstrace)
garageAutoApply=1                       	; automatically hit the apply button after five seconds of      inactivity.
irsdkAutoLogDisk=0                      	; Automatically log disk telemetry when you enter your car,      this can fill up your disk!
irsdkEnableDisk=1                       	; enable disk based telemetry
irsdkEnableMem=1                        	; enable memory based telemetry
irsdkLog360Hz=0                         	; Log some telemetry at 360 Hz rather than at 60 Hz
irsdkLogSetup=1                         	; Log the current setup to telemetry
showIncidentMessagesWhileDriving=1      	; Show Incident messages while driving
showJoinLeave=0                         	; Show player join/leave messages
showSysMessagesWhileDriving=1           	; Show system messages while driving
showUserMessagesWhileDriving=1          	; Show user chat messages while driving

[Overlay]
EnableTicker=0                          	; set to 1 to turn on ticker when session UI is disabled

[Pit Service]
autoResetFastRepair=1                   	; Automatically request fast repair service once your      vehicle exits pit road
autoResetPitBox=1                       	; Automatically request full pit service once your vehicle      exits pit road

[Replay]
askToSaveOnQuit=0                       	; Ask to save the replay before quitting via the [Quit]      button??
CPUUsageAtWhichToReducePlaybackRate=95  	; Realtime thread CPU usage at/above which to reduce play      speed (0 disables)
CPUVsPlaySpeedCheckPeriod=2             	; Number of seconds between checks to see if play speed is      chewing up too much CPU
maxFramesToSearchPerUpdate=2048         	; Maximum # of frames to search per update
noRpyCtrlsOnNumpad=0                    	; Remove all default replay controls mapped to number pad
pauseReplayOnExit=0                     	; Pause replay when exiting your car.
playSecondsFromReplayEndOnCarExitNonTeam=20	; Number of seconds to back up from the end when exiting the      car in a non-team session (0=min,60=max)
playSecondsFromReplayEndOnCarExitTeamEvt=20	; Number of seconds to back up from the end when exiting the      car in a team session (0=min,60=max)
repeatedSearchDelay=400                 	; Min milliseconds betweeen successful long-search      completions
replayPatchRemoteCars=1                 	; update remote car positions in replay based on server data
spoolingEnabled=0                       	; enable replay spooling?
spoolOnlyIfDiskFreeMB=1024              	; 0=don't check, otherwise must have this many MB free disk      or spooling won't enable
spoolRecordingToDiry=                   	; If spooling recording, write tmp file into this directory
spoolTapeSizePct=25                     	; % of allowed memory to use for the spool buffer (0=min,     100=max)
spoolTmpFilesNamed=0                    	; use different file names for each spooled .tmp file?

[SetupAutoLoad]
cadillacctsvr=1
dallaraf3=0
mx5_mx52016=0
porsche718gt4=1
porsche911cup=1
porsche991rsr=1
protrucks_pro2truck=1
protrucks_pro4truck=1
rt2000=1
rufrt12r_track=1

[SPCC]
carLowHiAtStart=0                       	; If true enable car low_high calls as soon as green flag is      out
carLowHiPadding=0.250000                	; How much clearance, front and back in meters, to give a      car before reporting it as clear
enabled=0                               	; Is the spotter enabled at all?
muteSpotterIfLive=1                     	; Mute your spotter if you have a live spotter already      spotting for you
reduceVerbosityIfLive=1                 	; Reduce the spotters chattiness if you have a live spotter      already spotting for you
reportLapsEnabled=0                     	; Enable spotter calls out lap times
reportLapsMinute=1                      	; Call out the minute when calling the time
reportLapsMode_n=0                      	; Spotter calls out lap times, 0 - time, 1 - avg speed
reportLapsPrecision=3                   	; How much precision to display lap times with
text=1                                  	; Does the spotter display text messages?
topic_mask=0
verbosity=1                             	; How chatty is the spotter?
voice=1                                 	; Does the spotter talk to you?
voicePack=                              	; Voice pack for spotter, leave blank for default spotter

[spectator]
defaultShotMode=3                       	; default target to focus on when spectating

[SplitsDeltas]
comparisonLapFileName=                  	; User specified split delta file used for comparison
deltaBarDisplayDeltabar=1               	; Show the delta bar when displaying split time or ghost car
deltaBarDisplayLaps=3                   	; Reference lap to compare against while driving, 0 disables      the reference lap.
deltaBarDisplayLapsTA=4                 	; Reference lap to compare against while driving in Time      Attack, 0 disables the reference lap.
deltaBarDisplayRefCar=1                 	; If 1 display a reference car on track that you can race      against. This may not be enabled in all sessions.
deltaBarRangeOval=0.500000              	; delta bar range as +/- N seconds when at an oval
deltaBarRangeRoad=2.000000              	; delta bar range as +/- N seconds when at a road course
disableAtRaceStart=1                    	; If 1 disable the split time at start of race, you can      manually enable it again later.
fadeGhostCarWhenClose=1                 	; If 1 then increase the ghost car transparency as you drive      near it.
ghostCarOffsetSec=0.000000              	; How many seconds to offset the ghost car by.
ghostCarTransp=0.350000                 	; Set level of transparency for ghost car (reference lap car)     .

[System Meters]
meterTypeGraphics=1                     	; If FPS is displayed, include the Graphics Performance      meters (0=hidden, 1=graphics, 2=text)
meterTypeNetwork=1                      	; If FPS is displayed, include the Network meters (0=hidden,      1=graphics, 2=text)
meterTypeSteering=1                     	; If FPS is displayed, include the Force Feedback meter      (0=hidden, 1=graphics, 2=text)
meterTypeSystem=1                       	; If FPS is displayed, include the System Performance meters      (0=hidden, 1=graphics, 2=text)
showFPSAndOtherMeters=1                 	; Display the FPS indicator, along with whichever of network/     system/graphics/force-feedback meters are enabled?

[TiltDrive]
tiltInvertX=0                           	; Invert the tilt steering axis
tiltInvertY=0                           	; Invert the tilt gas/brake axis
tiltMaxAngleX=90.000000                 	; changes tilt sensitivity for the steering axis
tiltMaxAngleY=30.000000                 	; changes tilt sensitivity for the gas/brake axis
tiltSensorEnable=1                      	; Set to false to stop detection of tilt sensors
useOrientationSensor=1                  	; Choose between the orientation sensor or the accelerometer

[TouchDrive]
enableMouseWhileDriving=0               	; Enable the mouse controls in the driving screen
touchCenterOnFirstTouchX=0              	; Center x of control set by first touch
touchCenterOnFirstTouchY=1              	; Center y of control set by first touch
touchComboHeight=0.150000               	; Height, as a percent of screen width, of the center      combination touch drive input
touchComboUseSingleCursor=1             	; use a single cursor on the x/y combo control
touchComboWidth=0.400000                	; Width, as a percent of screen width, of the center      combination touch drive input
touchFalloff=0.016000                   	; How fast the touch control will return to its neutral      setting once released
touchLockMouseOnClick=1                 	; click once to activate mouse driving control, click again      to release it
touchSideEdgeOffset=0.020000            	; How close to the edge of the display are the left/right      touch driving input, when using a horizontal orientation
touchSideGasIsVertical=1                	; Orient the (right) gas/brake input zone vertically or      horizontally
touchSideHeight=0.150000                	; Height, as a percent of screen width, of the left/right      touch drive inputs, when using vert orientation
touchSideHideOnMouse=1                  	; hide the side controls when touch not active
touchSideSteeringIsVertical=0           	; Orient the (left) steering input zone vertically or      horizontally
touchSideWidth=0.200000                 	; Width, as a percent of screen width, of the left/right      touch drive inputs, when using a horizontal orientation
touchUseMouseRelativeMode=1             	; If true, then use a relative mouse mode, otherwise use      absolute

[UIOffsetPos]
Fulldrv_DiskLogging_X=28
Fulldrv_DiskLogging_Y=-172
Fulldrv_VirtualMirror_X=205
Fulldrv_VirtualMirror_Y=241
IDC_FULLDRIVE_CONTROLS_SPEEDGEAR_X=31
IDC_FULLDRIVE_CONTROLS_SPEEDGEAR_Y=-177
IDC_FULLDRV_BLACKBOXES_X=-1196
IDC_FULLDRV_BLACKBOXES_Y=-522
IDC_FULLDRV_GRP_RADIO_TUNED_TO_X=27
IDC_FULLDRV_GRP_RADIO_TUNED_TO_Y=-164
IDC_FULLDRV_PITINFO_X=-2
IDC_FULLDRV_PITINFO_Y=147
IDC_FULLDRV_SPLITS_X=25
IDC_FULLDRV_SPLITS_Y=-160

[Video]
screenshotFileFormat=0                  	; Screenshot file format, 0 = png, 1 = jpg, 2 = bmp
vidCaptureEnable=0                      	; Set to 0 to disable loading of video capture module
videoCaptureMic=0                       	; Set to 1 to capture audio from your microphone
videoFileFrmt=0                         	; Video encoder container, 0 = mp4, 1 = wmv, 2 = avi2, 3 =      avi
videoFramerate=1                        	; Video framerate, 0 = 60 fps, 1 = 30 fps
videoImgSize=2                          	; Video max dimensions, 0 = auto, 1=1920x1080, 2=1280x720,      3=854x480

[View]
cockpitLookAngle=65.000000              	; Angle in degrees to rotate head when looking left/right
cockpitLookDeadZone=0.050000            	; 0-1 value for deadzone. 0 is no deadzone.
cockpitLookDownAngle=20.000000          	; Angle in degrees to tilt head when looking down
cockpitLookInstant=1                    	; does digital look left/right/up/down switch instantly, or      transition smoothly?
cockpitLookSmoothingTime=0.055556       	; Time value (secs) used in joystick smoothing
cockpitLookUpAngle=15.000000            	; Angle in degrees to tilt head when looking up
DriverHeadHorizon=0.000000              	; Percent to allow the drivers head to stay level with the      horizon when the car tilts.
DriverHeadNoPitch=0.000000              	; Percent to allow the drivers head to stay level with the      horizon when the car pitches.
DriverHeadWobble=0.000000               	; Percent to allow the drivers head to wobble when going      over bumps.
driverHeightAdj=0.000000                	; Range -0.050m to 0.050m  (approx. +/- 2 in.)
DriverRotateHead=0.000000               	; Percent to rotate drivers head with slip angle. 0 to 1      with 1 being 100%
drivingCamFOV=110.000000                	; driving camera field of view
DrivingVanishY=-0.120000                	; Shift the driving view up/down to make it easier to see      the dash.
virtualMirrorFOV=120.000000             	; virtual mirror field of view

[XXX Dev Use Only]
AutoCPUMeter=1                          	; Force the system performance meters on if it seems like      Skew is being induced by an overtaxed BG?
dbgTextBG=                              	; r,g,b[,a]
dbgTextFG=                              	; r,g,b[,a]
ForceCrashForFPUExceptionBG=0           	; 1=Kill sim w/crash log (realtime)
ForceCrashForFPUExceptionFG=0           	; 1=Kill sim w/crash log (graphics)
MaskFPUExceptionsBG=0                   	; 1=mask floating point errors (realtime)
MaskFPUExceptionsFG=0                   	; 1=mask floating point errors (graphics)
maxAllowedHangTimeSecondsBG=0           	; 0=disable  (realtime)
maxAllowedHangTimeSecondsFG=0           	; 0=disable  (renderering)
xHeight=1600                            	;  
xTilesAcross=1                          	; mosaic
xWidth=2048                             	; must be multiple of 4*xTilesAcross!